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Swat 4 mods optical occlusion
Swat 4 mods optical occlusion





  1. #Swat 4 mods optical occlusion mod
  2. #Swat 4 mods optical occlusion archive

Star Wars Republic Commando (32bit dx8to9 - IMPORTANT: Bloom and Antialiasing MUST be turned off in the game) War Thunder (32bit and 64bit, outdated!) NOTE: RealDust is now a BUNDLE and it contains all supported games in one place with a single download.

#Swat 4 mods optical occlusion archive

Note: You can open archive in your browser then open each screen separately or download entire archive as one file and browse them locally. Added HBAO and Bokeh DOF in some games. Moved HDR level from 16bit to 32bit for a larger array of colors. Added tonemapper setting to achieve semi HDR feel. Added a leveler to make shadows darker and bright spots contrasted. Adjusted various filter parameters for better balance. Improved lightmap lens texture to include omni rays. Added Gamma and Tone limitter to balance brightness and color intensity further. Added Luma Abs Curves to balance shadows. Added gaussian glare leak to emulate light rays and reflections from bright objects. Added Anamorphic glare which reflects environment in real time to simulate offlection on glass and high tech optical surface such as protective goggles. Added fisheye effect to fix game FOV and emulate optics in vehicle HUDs and emulate slight helmetcam feel. Moved lens dirt mask to alternate source. Adapted RealDust for higher resolutions (1920x1080 is RD native) Added 2 new color formulas to improve color balance. Experimental feature simulates heat, off by default. Added heat distortion with custom designed texture and values. Not mandatory thus off by default, may increase FPS if used instead of MSAA in-game antialiasing.

swat 4 mods optical occlusion

Helps smoothen edges on high resolution screens. Enabled SMAA antialiasing (off by default) and balanced values. Makes the whole picture look optical, sharper, more immersive and cinematic, blurs edges with blending colors, smears texture to achieve footage emulation. Added 3D ChromaKey/Aberration filter with custom values. Added shadow noise (off by default) with custom texture and values. Enhanced Sharpener, it's stronger now, did this to make it work better with new effects. This helps make explosions and bright objects draw attention as well as add optical emulation of hi-tech hardware and goggles. Added use of Boris Vorontsov's 3D lens flare with custom designed texture and values. Enabled Technicolor chemistry and tuned values to make overall colors more natural. Added optional filter adjustments (off by default) for Gamma and Vibrance. Redesigned dirtmask to include spectrum and light 3D effects. Completely redesigned LUT color palette. Custom vignette in sand yellow color with measured parameters to help simulate masking for helmet/goggles but also help create "aura" over HUD for better reading and immersion. Custom sharpener filter measured for the game. Custom bloom settings made to simulate ambient occlusion on ground objects. 2nd mask gives more blue tones and BF3 feeling. 2 custom lens flares/dirt masks designed by me, to use the 2nd one just rename it. Custom edited REINHARD filter, the filter was heavily focused on and based on this filter, every other value was actually accustomized to it. This should be quiet realsitic.- Custom LUT palette and settings, carefully balanced. Its used by the Canadians as a training tool.

swat 4 mods optical occlusion

Neurus_Ex: Thanks to a mistic fairy I've just been able to grab my copy of Swat IV, and I was wondering which mods, after over 12 years since launch, are nowadays "must have."

#Swat 4 mods optical occlusion mod

am I missing something? Should I try first Elite Force? There's any hidden gem in the mod scene that I don't know about?

swat 4 mods optical occlusion

What seems to be a retexturing mod with some other graphic stuffs. I still can't see which should I try on a first run. This seems to be "the other" mod regarding gameplay and content. This seems to be the "way to go" regarding content and such. So far, and after a small search on moddb, I've seen these: I'm also no strange to mess around with mods, but after my experience with Stalker CoC, I would like some first-hand reviews of the content before trying it (Specially if the mods change a lot the original game). I'm mostly looking for compatible graphic and content enhancements. I did my fair amount of "swatting" back in the day with Swat 3, and I've sunk more hours that I'm going to recognize to door kickers, so I'm no new to tactical stuff. Thanks to a mistic fairy I've just been able to grab my copy of Swat IV, and I was wondering which mods, after over 12 years since launch, are nowadays "must have."







Swat 4 mods optical occlusion